

Mostly played Bananza, cleared sublevel 1000 today. I will say the levels are not nearly as memorable as Odyssey’s were. I only played that game once when it was released and still remember most levels better than whatever I did in this game last week. The first level was my favorite one for a long time, and then it was a long lull. It got better though, two out of three levels after the split path converges again were really cool!
I am also happy to report that, after 30 years, I have finally caught Carmen Sandiego in the 1994 CD-Rom version of her game. I can finally bury this grudge and move on!
I hope to find some time to pick Yakuza 3 back up. Luckily, I put the game on hiatus in a very convenient spot just before a location change and have enough experience with previous games to not have forgotten how to play.
I think I’m near the end of Bananza. There’s a fossil museum at some point and there’s not much space left in it, so it seems like a safe guess. And I will repeat what I said last week: The second half of the game is way better than the first!
I will also say that the Bananza mechanics isn’t that great now that I’m this deep into the game. It’s initially introduced as an upgrade to yourself, which makes sense with the energy gauge, but most of the forms you get seem to just be minor puzzle elements. It doesn’t feel right to use up your gauge just because you need to run fast or jump high for a second. That combined with how fast the gauge recharges makes me wonder why it exists in the first place. There’s a consumable item that refills your gauge, too, and quite frankly, I have no idea how to even use it because you just don’t need it. The elephant is the only one I really use anymore because it does what I generally need the most: destroy.
And I found some time to play Yakuza 3 again. I’ve finally made it to Kamurocho and, naturally, there are immediately a ton of side quests. So who knows when the story continues.