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Joined 1 year ago
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Cake day: February 16th, 2024

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  • For me personally, it had some of the features of a milsim, like quicker deaths, squad chat, medics, etc, but lacked a lot of the team-oriented objectives that bring a team together, like larger maps, even quicker deaths, stamina management, resource management and spawns.

    Essentially, it was a bit of a rough combination of arcade and milsim and didn’t quite fit the bill of either. If nearly every single gun takes 1-2 hits to kill someone, but spawns are setup so that they’re all within 100 yards of the other team, it really can get overwhelming incredibly quickly.

    At least, that’s how it felt to me. If nobody is required to make spawn points since they just show up for the main objectives, nobody is going to bother to drive around and set it up better without being friends IRL, or actually just into that part of a milsim fps.


  • Battlebit is kinda dead after the devs started work on a sound update, failed to separate their prod and Dev source branches, and then realized they couldn’t make small changes without finishing the actually really big audio and everything else update first.

    Also, battlebit is in a bit of a weird spot; it was made by the dev team as an arma/squad replacement for people without high tier setups, but was first published with more arcade elements than that initial start would have you expect it to have. There’s been a couple rumors that the devs aren’t happy with how arcadey the gameplay for it is.

    It’s fun for what it is, but there’s not a whole lot of players on it lately, and future gameplay elements aren’t guaranteed.



  • The phone would be otherwise still fine despite being 2 years old. I’m sure even if it was covered, Google would find some way to not repair it under the program because it is a carrier unlocked model running GrapheneOS.

    I had a different, also known hardware issue with my pixel 8 screen. I also use grapheneos. I used the pixel replacement policy that google had (the phone was still under warranty) and I didn’t even bother to put the OS back to default, just erased everything on it. They didn’t even bother to check for the default software, just that they got a pixel 8 back from me.



  • I had issues streaming directly from one device to the other without transcoding on WiFi. (I know you’re wired! Heard me out.)

    I found that, although it didn’t fix the issue, it did help to switch from using SMB to NFS. Something about the way the protocol works meant that SMB had enough of an overhead that it worsened my stuttering issues outside of the spotty WiFi connection. For sure it significantly sped up scrubbing access times as well.

    It may not be the issue, but it may be a step worth checking just to see if it is a part of the issue.

    For what it’s worth, 4k remuxes can have bitrate spikes well exceeding the limits of a single gbps wire. If you have a player with limited memory, or just limited cache settings, this may also be a part of the problem.




  • Terramaster had some pretty gnarly security issues that they badly handled in the past. No big deal if you keep it walled off from the internet, but their software would never let you know it should be kept away from any internet access.

    Also, if you get one of their units that has an ARM chip inside instead of an intel one, there is basically no chance you’re ever going to be able to use anything other than the software that they have by default. This makes the security issues impossible to resolve without completely removing internet access to the device.


  • DaGeek247@fedia.iotoSelfhosted@lemmy.worldBetter music management
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    3 months ago

    I too was unsatisfied with jellyfin’s music handling. Not only was the website disorganized and bad at using the built-in album art, but all the android music players i could find for it were also barely usable as well.

    I can’t use musicbee because it’s windows only. I still want synchronized play history, metadata updates, and everything between my phone, pc, and mp3 player so a single OS software was out of the question.

    I use a combination of beets, navidrome, and tempo. Beets is the metadata manager; once i’ve beet imported an album, it’s ready for navidrome to pick it up and serve it to any of my devices. (I have a custom sync script for my mp3 player that does the same). Navidome serves the music to any connected devices, converts it on the fly to lower quality (for low speed phone network situations) and also keeps track of my play counts, and my playlists for me. It’s not nearly as complicated as some of the other setups, which I also prefer.

    I use tempo on my phone to connect to navidrome on the go and it has worked out incredibly well so far.



  • Counterpoint; it required gigabit internet and still had noticable delay to my eyes. It also had compression artifacts as well as low-medium graphics settings. It also hitched semi-regularly for no apparent reason.

    All the above meant that stadia was only good for people with the money to spend on it and located in an area with fast internet and didn’t play any FPSes. It was too many requirements to be a popular thing, kinda like VR is.

    It also suffered from the “games get removed straight from my library” problem. They also couldn’t support every game, or even the bare minimum if most popular right now, simply because they had to make sure it’s supported on their backend.

    It should have stuck around, but I don’t think it would be a big thing until much later when internet is actually decent in most places, instead of a very select few.