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Cake day: June 13th, 2023

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  • The shampoo, I think, ages after 336 hours. 100% completion seems like madness. Luckily, I’ve botched that already, so I’m not tempted.

    As for breaking items: I usually hate those, too. Both the recent Zelda games and the last Animal Crossing suffered from them. But they work here, for reasons I can’t explain. For the most part, I got better items long before the old ones perished.


  • Having played Midnight Suns for so long, would you recommend it? I’m interested in the gameplay, but I don’t like Marvel at all. At least the movies - I couldn’t get through a single Avengers one. Haven’t tried any comics thus far.

    As for my own week, I continued with Baten Kaitos. Thus far, with each passing hour, I like the game more. It’s just so charming and there are so many unique things about it. This week, let’s talk about cards. Everything in this game comes in the form of card:

    • Your battle deck, of course, and there is one for every character you can get.
    • Out of battle healing items
    • Equipment
    • Quest items / Overworld puzzle items
    • Special items

    And these cards have so many weird things about them. Let’s focus on the actual battle mechanics:

    • Each card has at least one number, but some have multiple from which you can select each time you play them. You get percentage based bonus damage/healing for pairs or straights - think of Poker. You just have to play them in order in a single turn - called a combo. The bonus is only applied if all your cards played belong to a pair/straight, therefore playing less cards can do more damage. At the start, you can only play 2 cards a turn, but these increase with your class level.
    • A lot of cards have elements attached to them. Damage is calculated for the whole turn, not per card. Because of that, they can cancel out each other! Play a fire and a water spell in a single turn, and they negate each other’s damage.
    • Some stronger cards can only be played after your combo has enough cards played already, and these usually end the combo, regardless if you could otherwise play more cards.
    • Based on your affinity with a character, cards can temporarily transform mid-combo into stronger attacks.
    • There’s a crafting system built into your battle system. Playing a combo of a flower bud and a light spell? You get a bloomed flower card after the battle. A lot of the cards used for crafting recipes do nothing on their own. And these things can get complex fast - want steam rice? Play rice, a pot, a water spell and a fire spell in a single turn! (I think, I haven’t managed yet.) Hints for recipes are written into a lot of the card descriptions.
    • Cards age. Most healing cards are food based. After a few hours, they permanently perish and turn into debuff or damage items! This does apply to other cards too. Your nice flaming swords? After a while, they turn into normal ones.
    • Once your deck is exhausted, you skip a turn to reshuffle your old cards into your deck. The same happens to your enemies, which adds more decisions to boss battles, which can last awhile.

    This results in a deck building and battle system which, I think, won’t get stale even for minor encounters. There’s always an interesting decision to be made, and you constantly get new cards, too. I think there are about a thousand different ones in the game.

    Even grinding comes in different forms! Of course, you can grind for EXP or money. Grinding could also mean fighting weak enemies to craft a lot of cards. Due to the ageing, it could technically also mean waiting for certain cards to grow stronger. Conversely, if you ignore the crafting, you could get weaker by grinding too much since all your healing items spoil!



  • Still working on my backlog. Judging by yesterdays Direct, I’m still in no rush for a Switch 2.

    So, I’ve finally starten Baten Kaitos!

    I didn’t play much yet as I’ve been quite sick this week, but so far it seems fun. The battle system is kind of Slay the Spire, with an added timer after your first played card and bonus damage for Poker combos. Once again, think Slay the Spire cards, but each also has a random number from 1-12 assigned, so you can get Pairs, Straights, etc. Each card can have any number. All of that in a GC game!

    There are many other unique things. For example, monster don’t drop money. You have to play a camera card in your deck, draw it and spend a turn making a picture. These are pretty much the only items worth selling. You can only keep a certain amount of pictures/drops after each battle, so you can’t sit out rounds and amass pictures of bosses.

    Stay tuned to read me rambling about these games for the next few months. The collection has both and they are about 60h each.





  • Could be just me and the game is definitely worth experiencing. I haven’t checked yet if other people thought so too. However, personally speaking, I thought the second half of ‘Star Ocean The Divine Force’ was executed way better. It does have a similar structure and the same split between two different viewpoints, one native to the planet and one from a futuristic civilization.

    Nope, I haven’t played it yet. However, I did mention it several times as a potential next game - I just never commited to the 120h+ journey, assuming I play both back to back.


  • Almost done with Star Ocean Second Story R, I’m literally right before the dungeon called ‘Phynal’.

    My initial love for the game didn’t fully carry over into the second half. There’s been a big change in scenery and ever since that, the writing got worse by quite abit. It’s just one guy with little to no personality sending you from one fetch quest to the next. There are still good things in there, but it started off way better.

    Next up, I think I’ll go back to something turn based, which means either Octopath 2, SMTV:V or Baten Kaitos.


  • I’m still on Star Ocean Second Story R.

    I’m about half way through the game, but I now have it broken to the point that ‘Universe’ difficulty is a joke. Now it’s time to focus on the story, I think.

    On that note, if any of you want to play the game: Be warned. You can recruit up to 6 additional characters in a single playthrough, which means you cannot get everyone. Some choices even lock you out of other characters.

    In addition, you get to choose between two protagonists: A fantasy one and a sci-fi one. They are together for most of the story, but if you want everything out of your companions, it does make sense to recruit the sci-fi ones with the sci-fi protagonist, as they will talk about stuff the fantasy protagonist wouldn’t understand. I missmatched these and would have to do three playthroughs now to get most of the interesting stuff - which I won’t. Learning this even killed my motivation for a second playthrough…

    Other than that, I still highly recommend the game!



  • Glad you enjoyed Xenoblade X! As you said yourself in the other thread, I’m probably just salty thanks to years of theories - all of which existed outside any other Xeno canon, I didn’t knew better when I first palyed the game.

    Anyway, I went deeper into Star Ocean Second Story R. Thus far, I can only recommend it. The games throws so many options at you, it’s just a delight to try and break the game. As per usual, I started by stacking tons of EXP multipliers. This weekend, I’ll dive ibto item creation.

    The game has a lot of interesting things you don’t see often within games. Some whacky, some dark. I’ll list one of each below, they are story spoilers, but I don’t mention names or anything.

    Story stuff
    • You can get a guy that’s seemingly permanently merged with a monster after trying to kill it on screen.
    • In a moment of total tonal whiplash, a whole town gets destroyed while you’re there. People you just talked to are even mentioned to have died.

  • De_Narm@lemmy.worldtoLinux@lemmy.mlOkay why is your distro the best?
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    1 month ago

    Arch.

    I’m vegan, german and into fitness. There really was no other choice. /s?

    Also, it’s lightweight, you always get the most recent software, pacman is superb and it’s super stable. In about 10 years on multiple systems, I never had anything break. The worst of it are simple problems during updates, which are always explained on their website.

    Lastly, there is the wiki. The single best source of Linux information out there. Might as well be using the distro that’s directly explained there, albeit a lot of information can be used on other ones as well.

    With arch-install, you don’t even need to learn much, but learning is never a bad idea and will be great if something does break. Every system can break. Arch prepares you for that.



  • I spent my time once again with Xenoblade X. Currently preparing for Chapter 9, Lv 67 and 33% of Mira done.

    More details

    I wanted to prepare for Lao’s death and do all his Heart-to-hearts. This meant some grinding to bring up his affinity.

    Went to FN 406 and fought some Puges until I dropped a Phoenix, got level 50 along the way.

    Afterwards I placed a lot of the remaining probes to grind money with and then focused on side quests.

    Now I’m sitting in my Lv 50 Skell with a Phoenix weapon and will probably complete Chapter 9 and then max out all classes by fighting Joker.


  • My equipment is filled with EXP augments. You can get these preinstalled from the shop, they get better when you level up the Sakura manufacturer. Or you can craft the 40% one quite cheap early on only using material tickets. Set one to each piece of armor for a grand total of at least 200% extra. (It may be capped at a 100%, they are so cheap, I never bothered testing).

    My teammates are only lv 33, I didn’t given them any.

    The other ingredient was simply fighting stuff up to 10 levels above me. If you succed you easily get a full level early on.


  • Xenoblade X continued to take up all the time I spend gaming. Got a bit carried away with side stuff and reached Lv 40, currently inbetween Chapter 6 and 7.

    Just got my Skell too, but I honestly don’t like them much. Ground combat feels more dynamic, Skells don’t level in any way and the hefty repair cost doesn’t match my playstyle of stat checking every living thing I come across. Probably why I’m so overleveled.

    Just like in the WiiU version, it will probably get relegated to cheesy grinding tactics, if necessary, and flying.


  • Got sucked into Xenoblade X, it’s from one of my favorite ongoing series after all. Finished the first 4 chapters and did a lot of exploration until my vacation ended and will continue this weekend.

    I could probably blitz through some more chapters if I wanted to. I’m Lv 24 and did a good chunk of the map activies already. Got about 30% of Primordia and a bit of the others.

    I’ve already played the original version and am really curious about the additinal content, but it’s also been nice to test the online features. They were long gone when I played the WiiU one.


  • Played Mario RPG Remake this week. It’s quite short and I was on vacation, so I finished the entire thing. It’s fun, although the post game bosses did get annoying and I didn’t beat all of them - maybe I’ll finish them over the weekend.

    Besides that, I’ll join in on the fun and start Xenoblade X.

    Oh, and I started a replay of Monster Hunter Rise with my partner. This time around, for every mission, we roll a random weapon each we have to beat it with, which is quite fun. After playing about 200h using the hammer exclusively, it’s nice to slowly learn all the other weapons too.


  • Honestly, there is no comfortable way to use Joycons. I practically never used them, the first and only accessory I bought was an adaptor for my DualShock. I just won’t buy games that don’t work with it, just like I did with motion controlled games on the switch.

    Most likely, the feature will be heavily used in early games. Just like every other forced gimmick. After about a year, I’d guess, it will be only mandatory for party games, lazy ports and 3/DS emulation - which I think this feature was kinda made for.