• 4 Posts
  • 207 Comments
Joined 1 year ago
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Cake day: March 14th, 2024

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  • VR on linux actually works just fine from my experience. I’ve never had a game not work. The big issue is just headset support. The HTC Vive and Valve Index are the only headsets with official drivers, since they were made by Valve. Standalone headsets, like the Quest for example, also work using ALVR. Anything else doesn’t really work. There are open source drivers but they’re not complete enough to be useable unless something majorly changed there since I last checked.



  • Thank you for telling me about Podlet. I’ve been using podman-compose for all my containers but I’ve thought about converting them to systemd units. The only thing I’m unsure about is whether it’ll still be easy to access the container files. Currently I have a containers folder with a folder for each service inside it. Inside that, there’s the compose.yml and the folders with the container data. I map all container folders, with data that needs to be kept, to a folder that sits right next to the compose file. If it’s just temporary data (like caches), I oftentimes map it to a volume because it doesn’t matter if I lose it. Do you know if I can still do it like this (or in a similar way) if I use systemd units?


  • I use podman too and I set up hardware acceleration for Jellyfin. I’ll update this with how I did it once I’m home.

    Edit: Here’s my compose.yml (I use podman-compose):

    services:
      jellyfin:
        image: lscr.io/linuxserver/jellyfin:latest
        container_name: jellyfin
        dns:
          - 9.9.9.9
        environment:
          - PUID=1000
          - PGID=1000
          - TZ=Europe/Berlin
        volumes:
          - ./config:/config:Z
          - ~/drive/media:/media:z
        devices:
          - /dev/dri:/dev/dri
        ports:
          - 8096:8096
          - 7359:7359/udp
          - 1900:1900/udp
        restart: unless-stopped
    




  • I recently upgraded to a 4k monitor with HDR and shortly after that GNOME 48 came out with HDR and VRR support, so KDE Plasma and GNOME are the two desktops I know of that support HDR. I use GNOME and it works really well even though I do need to use gamescope if I want to play a Windows game with HDR and Firefox doesn’t (yet?) support it on Linux. It definitely looks really cool but it’s not a huge loss if you stick with Mint and just use SDR. It seems like you wanna get the monitor either way, so I’m pretty sure you can just use a live USB of something like Fedora to try HDR out without having to actually install anything. I’m just not sure what software you could try it out in because (at least to my knowledge) no browser supports HDR on Linux yet and you can’t just install a whole game on a USB stick.




  • I just don’t think it looks very good. I know that everyone has different tastes of what looks good but I personally love modern design when it comes to UI and IMO Android was the best looking OS UI and right after that GNOME. But part of why I think both of them look so good and why I think they even look better than Apples design, is that they don’t use blur. I don’t think it really fits into the Material 3 design language.


  • I know that OP already found the solution but I just wanted to chime in because every person who commented completely misunderstood the question. It’s normal that some extenions don’t support the new version after updating GNOME but in that case, the switch will be disabled and it will show you a warning that the extensions doesn’t support the new GNOME version. OP clearly stated that they could still switch the extensions on and off. Besides that, most extensions will already have been updated to support the new version by the time the Fedora update comes out, so it wouldn’t make sense that all the extensions wouldn’t work anymore.

    As a tip, you can install “Extension Manager” instead of the default “Extenions” app and besides being able to install extensions right through the app, it also has an “Upgrade Assistant” function, which lets you check which of your extensions support the GNOME version you specify. That way you can check if your extensions will work in the new GNOME version before updating.