Intel render devices do use an Embree BVH, but I think that BVH is still built using the cpu? it’s possible that I am mistaken
Intel render devices do use an Embree BVH, but I think that BVH is still built using the cpu? it’s possible that I am mistaken
I had my Intel card work pretty well in Blender 3D,except it couldn’t do BVH calculations in cycles, and I couldn’t for the life of me figure out how to make it work, because the thing that is supposed to make it work breaks the render kernels for Blender.
BVH building is always done on CPU (unless that changed)
What did that change for you ? more stable ? peace of mind ?
I never got on Oink but spent some time on What and uploaded a couple albums there. Very difficult to keep ratio high
What does that mean ?
Fantastic. Thanks for the feedback.
How does the nvidia card fare on linux in general ? on a Wayland session ? I have a 4070Ti running Windows atm, I use Blender professionally and I know it runs the best on Linux because of compiler shenanigans I can’t be arsed to understand, but this is one reason I’d like to switch to Linux (…again!). I’m interested to know if you run multiple color-managed monitors by any chance
yay I want to install Fedora Plasma when I get a new drive, see if I can gradually switch (for real this time)… Plasma has a new pen tablet utility for Wayland, and since I use my tablet exclusively… when my Windows 10 is EOL I will switch for sure. Good to know it runs well for you
I don’t mind paying for software either. I own Affinity & Zbrush licenses. However I run the risk that in the future, these products may be sold to the highest bidder and development stalls (as it happened a couple years ago in the case of Zbrush) or interoperability suffers. When this happens, not only is your database of scenes and files obsolete, you also have to go through the process of learning a different program, and DCCs are… huge. Whole factories. It’s very hard to reinvest the time necessary to learn them inside out and be proficient again. It is also impossible to contribute to a non-open codebase. Proprietary programs are ticking bombs.
Nice. Hopefully that matures a bit more but yes the technologies are exciting
Agreed it’s very capable today
Yea yea. I’d love it, but it would still be a proprietary product you’d be tied into as a customer. I’d rather support Graphite when I can https://graphite.rs/ as well as Krita and Inkscape.
Sure, it would have to happen on whatever they use as version control system
It is worthless, in fact. Because it’s not actionable. Read what the above user said again :
Every time I open gimp to try and get acclimated to it, I close it back out of frustration. Nothing is intuitive in that software. Not even the naming of the tools settings.
Nothing in here is specific enough to do anything about it. Imagine you’re a developer, and you read this. What do you do ?
As users, we may not be able to program stuff, but we can do so much design work. Making mockups takes some time but it’s within our reach. Let’s all contribute to the best of our ability. If all a user can say is “Nothing is intuitive”, then their feedback can only be dismissed. Because it’s not actionable.
I’m not involved with Gimp development, I’ve been watching it from the side, so I can’t tell if there’s an actual lack of contributions related to UX design -but so far I have only seen the public respond with the same sort of vague feedback : “the UI needs work”. Unfortunately that’s as unhelpful as it gets. Spending some time designing interface mockups, or writing up descriptions of how such and such feature should work, now that’s helpful, and is something pretty much any user can do.
I was making a general statement about why foss stuff doesn’t tend to suit glitzy, highly marketable front facing stuff, using gimp as an example
Yea, I believe that’s true. And it is always a resource problem, because with limited resources, developers focus on making the thing work first, look nice second
Dig deeper ?
Homepage text :
The Free & Open Source Image Editor
This is the official website of the GNU Image Manipulation Program (GIMP).
GIMP is a cross-platform image editor available for GNU/Linux, macOS, Windows and more operating systems. It is free software, you can change its source code and distribute your changes.
Whether you are a graphic designer, photographer, illustrator, or scientist, GIMP provides you with sophisticated tools to get your job done. You can further enhance your productivity with GIMP thanks to many customization options and 3rd party plugins.
I see thanks for your feedback. The read only file system never hindered you?