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Cake day: June 9th, 2023

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  • There are plenty of ways to curb cheating. It still happens in fighting games too, but the way the genre works makes it far less prevalent. FPS games these days are largely designed around things that are hard for humans but easy for computers to do while looking like humans. Just spitballing, but if aiming was less of a concern, like it might be in the likes of old James Bond games or Metroid Prime, there are other ways to build competitive strategy around an FPS besides how well you can get your tiny crosshair to line up over a tiny target. Otherwise though, I’m with you on it being inevitable. There’s no way to truly stop it.






  • There are, but the incentives put in place by public companies tend to favor short-term results when they’re releasing quarterly earnings, something that some big investors have pushed back against for that very reason. Public investors may not be more corrupt either, but they may be less knowledgeable about the harm they’re doing when they make changes to the product to get more revenue, like that infamous investor call where someone suggested charging $1 to make Mario jump higher. Microtransactions are clearly a business model that customers are willing to pay for, so it makes sense that person would raise the question, but I doubt that guy plays Mario games in his spare time, because no one who does would suggest that.


  • Public shareholders are no more corrupt nor less moral than private shareholders, but all of their incentives and information end up being based on more short-term results. Valve is every bit as driven by money as any other company, but they’re thinking long-term, and they believe that there’s more money to be made long-term by treating customers better than their competitors do. That means they release open hardware that isn’t locked down, unlike what their competitors do. They want to mitigate business risk by decoupling PC gaming from a dependency on Microsoft, and all sorts of very capitalist entities mutually benefit from a healthy, usable Linux ecosystem that they can each make work for their own needs.











  • The controller lag might just be a symptom of the same problem, but it’s strange regardless. Bummer. In my neck of the woods, Proton has been so good that I often find myself not even checking compatibility ratings before buying a game. I’m actually struggling to remember the last time that Proton failed me, since the things it struggles with these days, like certain kinds of anti-cheat or DRM, are the exact reasons I wouldn’t buy a game even if I was on Windows. Kubuntu/AMD, if you were curious.



  • Rather than tinkering, I often just omit the games that don’t work well and buy AMD rather than Nvidia. I’ve got a Windows partition, but the last times I’ve booted into it were to update firmware on a fighting game controller and to play Dragon Ball FighterZ, which is basically the only game I have left in my library that I’ll play with friends and won’t work on Proton (online, anyway). Tinkering isn’t even a thing I’m thinking about one way or another, but the nagging and removal of control that Microsoft annoys me with is something I actively seek to avoid. Different stokes, I suppose.