

They use air pockets but they are of the stiffer variety that are fitted around each drive, not the super cheap and thin air pockets that just get jammed in to fill the box.
They use air pockets but they are of the stiffer variety that are fitted around each drive, not the super cheap and thin air pockets that just get jammed in to fill the box.
I have, and use Calibre with LL instead and it still requires a lot of hand holding and manual grooming to get a clean library.
My big issue with Readarr is that it had a hard time fetching data for various popular and/or prolific authors. So if I wanted to fetch all the books for a particular author, there was a high likelihood it wouldn’t actually fetch the necessary book data to do so.
I prefer LazyLibrarian over Readarr but it still leaves a lot to be desired for end-user usability. One of the big issues with ebooks is that data is a mess, with each book having a billion different editions with spotty metadata support that makes it hard to tell what is what.
Goodreads seems like it was a decent source of data for these types of projects but they shut off new API access a couple years ago and legacy access can go away at any moment. Hardcover seems like a promising API alternative but not sure if anyone has started integrating with them yet. Manga and comics seem to be in a better state, with a more rabid fanbase maintaining data but still nowhere near what’s available for movies and tv.
FYI, you can use IMDB lists in Sonarr. First go to Settings -> Import Lists and click the add button. IMDB lists should be under “Other List” section.
I had a friend that subscribed to a meal plan service but it required a phone call to cancel. Instead, before each shipment, he would search for the company on Google, click the sponsored ad and then proceed to delay shipment from their account page. He did this for years to ensure it cost them money for not offering an easy cancellation path until they eventually did so.
Is it 1080p video? Your screenshot seems to be super low res so I can’t make out much detail but it’s probably just playing at the video’s native resolution. Probably need to set a option to allow scaling to window/screen.
It’s their home market, with a strong regional developer base, and Nintendo systems tend to have a lot of Japanese-exclusive titles that will most likely offset the lower cost of a Japanese-only console in the long run.
For international markets, they need to contend with US tariffs, that have been a threatened for many months, and various other production costs impacting all consoles. They are spreading these costs across all regions to both avoid sticker shock in any individual region as well as to avoid scalping via arbitrage.