

Sales numbers ($) by platform would be interesting to see too.
Sales numbers ($) by platform would be interesting to see too.
Correct, that’s what I meant to imply in the first part of my comment. When I research new games I do that from the browser and that’s when I care about Proton status the most so this works great for that. It does not help when using the Steam client.
I tend to do my Steam shopping in the browser and I use the ProtonDB-Peek userscript. This gives a ProtonDB status badge in the right column under the review links.
Not sure what’s causing the UI issues but another way to go about this is to create a custom collection and configure your browser to use it. This way you can control what shows up in “recommended”. IIRC you have to use nightly, beta or a custom build like Fennec to allow using a custom collection.
instructions for managing collections
making FF user a custom collection
collections web UI
This hasn’t been true for years, see the relevent Arch wiki page for example.
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I like my 8bitdo controller but I have an older model so can’t speak for the more recent ones.
[ 5067.696] (II) Applying OutputClass “AMDgpu” to /dev/dri/card1
Make sure that you actually have permission to that /dev/dri/card1 device. This may be arranged by udev or “video” group membership.
Regarding AMD vs Nvidia, unless you need CUDA you probably made the right choice. This sounds like a config issue and you’d probably be dealing with the same thing with Nvidia too.
So, this is a more involved approach and it’s not a Firefox add-on but I thought I’d mention it:
https://fnordig.de/til/Machine-Translation/bergamot-subtitles.html
You’d play the YT videos outside the browser using mpv in combination with yt-dlp and an mpv lua script would do the translation locally using the Bergamot engine (which happens to be Mozilla’s translation engine). Could be adapted to use other engines too.
I am pretty that’s the minibuffer-prompt
face. But that’s on the “already tried” list so not sure why that didn’t work.
(custom-set-faces '(minibuffer-prompt ((t (:foreground "yellow" :weight bold)))))
does the job for me.
Edit: oh yeah, as others have already mentioned it might also come from default
. Other faces inherit from default
so for example with the settings above you’d still inherit :background
from default
since we are not overriding it.
To be fair the “no USB support” window was quite short. USB started becoming available to consumers around 1998-1999 and there was some level of USB support in the Linux kernel within a few months. I remember using an early USB stack written by someone else that Linus didn’t like so he rewrote it from scratch. Even the new Linus stack was in place by 1999. We got USB-2 and 3 support pretty quickly too.
Ugh, that’s a pretty insane default. Thanks for the heads-up.
I had similar worries about the AMD driver stability before I switched from NV about 5 years ago. But my experience has been great even back then and things have only improved since.
One data point to consider is that Valve is shipping the Steam Deck with an AMD AMU and stability and compatibility is paramount for that use case.
Any naming convention is fine as long as it’s meaningful to you. But it’s a good idea to keep your own repos separate from the random ones you clone from the internet.
Thanks. I tried to make sense of it and experimented a bit with making the same ioctl’s mentioned but couldn’t get it to work. I either didn’t get it right or it’s something else.
Maybe I will take another look later but for now my workaround is to just fire up Baba Is You which idles at a low cpu use and then run evfwd with the grab option so that Baba no longer gets the input.
Yes, that works too with one fairly big caveat: for some reason the Steam Deck’s controller is not producing evdev events until a game is actually running on the deck. So evfwd is not receiving events while the Steam UI is active. I haven’t been able to figure out yet why this is the case.
If you want to try it you can start a random game on the deck and then fire up evfwd on the controller device and using the -g (grab) flag to avoid passing events to the running game.
Edit: while we are talking about the Steam Deck: when ssh-ing to the deck it can be helpful to turn off wifi power management to avoid lag: iw wlan0 set power_save off
If you have an email workflow that you like then something like rss2email might be an option. You simply feed your incoming rss into your email. You’ll want to auto-tag (or otherwise organize) these emails to keep them separate from regular emails. Then you use your usual email tools to organize them further.
I’ve been using such a setup for the past 15 years.
I enjoyed reading the posts but if I try to take it seriously I can’t buy it. The argument stretches “Unix philosophy” so far that Lisp systems end up being a better fit for it than Unix itself. To me that just makes the whole thing lose meaning.
Emacs doesn’t particularly fit the Unix philosophy and that’s fine! Emacs is a modern day Lisp machine that does an excellent job at integrating with Unix-like systems. It’s best to embrace and love it for what it is.
I will go further and say that no GUI or TUI application fits into the Unix philosophy. This includes almost all text editors. I don’t consider Vim to be a better fit than Emacs and even vanilla vi is a major stretch unless you only run it in ex
mode. The only text editor that more or less fits is ed
.
I am only guessing and extrapolating based on how this usually goes:
While the Linux kernel usually maintains long term backward compatibility very well unfortunately the userspace (libraries) is a different story.
Looking at the game’s faq the main dependency seems to be SDL. There is no OpenGL or other 3D library requirement. It might also depend on which version was shipped on the CD according to the faq there was an earlier statically linked version (which I am guessing might be easier to get to run) and a later dynamically linked one.