Pasting a URL in a box and hitting enter is way too much effort to avoid paying for content.
Pasting a URL in a box and hitting enter is way too much effort to avoid paying for content.
They pushed their own init system, Upstart, before jumping onto the systems bandwagon.
I’m sure there’s a decent fork. Read the code; there’s not much to it!
If you’re on the same network, take a look at snapdrop. It’s basically cross platform AirDrop.
What’s the context in which you’re needing to share files?
My first thought is host your own FTP server and send people credentials to log into it with and upload.
I thought the drivers were already merged into the kernel as hid-sony or hid-playstation?
Have you tried removing ds4drv and just trying to connect the pad via USB? If that works, you can try pairing via Bluetooth.
It could be your Mint kernel is old and doesn’t have the drivers. I’m on Arch so I’ve had no issues and the pads just work and Steam handles them with no issues.
What’s crazy is that while I used to know countless Maya / 3DSMax people, everyone seems to have switched to Blender. It’s crazy how fast the industry switched to Blender after that UI revamp.
Proton literally doesn’t run on macOS since Metal and no Vulkan. Proton translates to Vulkan. You’d need to reimplement everything to talk to Metal. It’s not a driver issue but an API issue.
Drivers, subsystems, kernel are all in that list of releases. That list of GitHub repos together is Darwin (the OS). The kernel is XNU (also in the list).
It’s nothing to do with walled garden - macOS/Unix and Linux are simply operating system architectures. FreeBSD also doesn’t benefit from Proton for the same reasons.
There are Linux compatibility layers for FreeBSD so you can run Proton, and macOS has CodeWeavers’ CrossOver and Game Porting Toolkit (based on CrossOver) which can run Cyberpunk on macOS today.
The only reason macOS/Unix are behind in compatibility layer efficacy is simply they don’t have Valve money and resources being thrown at them.
Since Valve joined forces with CodeWeavers to accelerate development, well, we know the results. We got Proton and the Steam Deck.
True but Linux is benefiting from a huge project to build a compatibility layer for Windows binaries to execute on Linux. macOS doesn’t have that benefit.
But neither Linux or macOS has native builds of those games.
Proton and Wine are astounding and I use them daily but they do mask over the fact that so many game developers don’t care about platforms beyond Windows.
At least macOS is partially open source and POSIX compliant vs Windows.
I went wild and started using it for servers about 5 years ago and I shit you not, it’s far more stable than I would have thought. I parse the blog for update notes if there’s any big changes to anything I’m using but given most stuff is offloaded to containers, I pretty much yolo a yay -Syu
every week. Zero issues.
I had more issues with Debian and Ubuntu due to bugs in stale packages or weird default configs than I have running bleeding edge vanilla via Arch.
Run Docker containers on it, one for media server, one for DNS sinkhole etc.
deleted by creator
First sentence “… they are looking to hire multiple Wine developers to join their paid team…”.
Agreed. They’re also solving problems that may not even exist, building a tech stack that needs to be maintained in addition to the game itself and adding all the baggage of supporting users who have needs that aren’t catered for with that stack (for instance a specific Windows-only tool).
The game engine should abstract most of these problems away. The rest can be solved with standards like what linter/formatter for code, art asset formats and specs, etc.
Solve problems as they arise. Time is best spent writing the game.
Would love to know too
!UnlockThread@lemm.ee as I couldn’t tap the link in the title
Founded by a man to enable women to redflag men?
What’s your bets the dude secretly hides posts about men he’s friends with etc?