

Makemkv is slow because it remuxes with no compression. I’d try linking it with handbrake under preferences - integration. Then open handbrake and select your drive as the source. That or vidcoder should do what you want.


Makemkv is slow because it remuxes with no compression. I’d try linking it with handbrake under preferences - integration. Then open handbrake and select your drive as the source. That or vidcoder should do what you want.


Any reason you need this specific software? Seems like it has a fairly generic use case, also possible with free / open source software


Did you know there is potential for VM escape exploits? As long as a VM has direct access to your GPU, you can’t safeguard yourself completely. No matter what you do, you need to take self responsibility to ensure the software you run comes from a reputable source.
Granted, VM escape exploits targeting gamers is a very low possibility, but so is windows malware running in a linux userspace actually causing any harm.
Running pirated windows games via proton is quite secure. Spend the mental resources trying to be secure by checking the sources of your game files & cracks.


Yup that’s what they did, article is out of date


Many cracks rely on underlying mechanisms of Windows that end users don’t really need to think about. So if “better for piracy” is purely about ease of applying cracks and successfully executing them, Windows is definitely better. That doesn’t mean it offers the best possible experience though.
Any old-school cracks (anything that isn’t a hypervisor bypass for games with denuvo, which isn’t recommended for most users anyway) will run on Linux, with varying levels of required tinkering. A lot of the time you can just add a cracked game or app to steam and run it there, but sometimes it isn’t quite that simple. It depends entirely on the game/app and how the crack functions.
If you’re willing to learn the tinkering part, it’s good knowledge to have and gives you more flexibility over how software/games are run. This is particularly useful for mid-tier machines that can’t max out all settings on all games, for example with forcing specific resolutions, display modes, virtual displays, upscaler presets, global upscaling, gamepad config.
Given there are very few roadblocks with Linux I don’t think there is an OS that is “best for piracy”, rather the best choice depends on user preferences and expectations. Certainly if your top priority is the least amount of effort to get things running, choose Windows. But you’d also need to accept dealing with Microsoft’s bullshit, and forego performance improvements you’d potentially get with Linux.
broadly, gain flexibility, lose familiarity. just try it and see.
one thing i’ll spell out, you’ve likely never had to consider the logic by which windows loads dll versions. essentially, if you put a modified dll file in the same folder as an executable, when the executable calls for it that modified dll will be loaded instead of the system’s builtin version. game and software cracks sometimes rely on this principle. but on linux via wine/proton, that isn’t the case. so you’ll need to configure wine/proton to do a “dll override” in some cases (i.e when your game/software crack utilizes a modified dll). the process is pretty straight-forward, the main thing is knowing you need to do it.
I’ve gotten used to using the noctalia-shell dock to unify my on-screen and off-screen windows / tiled window groups. Even if a window from my dock is active in a different workspace, clicking it in the dock from any other workspace switches to it immediately. Fundamentally it’s similar to managing floating windows. But now having different workspaces for different tasks makes sense to me for the first time. It lets me maximize space for groups of tiled windows. My whole life I’ve just disabled that shit immediately.