• 31 Posts
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Joined 1 year ago
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Cake day: February 10th, 2024

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  • Yes, that’s what I thought: It’s just affiliate linking (aka marketing) that any app can use, not a partnership between Heroic and GOG. Thanks for following up and confirming it.

    Quoting /u/imLinguin in the post you linked:

    Heroic dev here. We are just part of the affiliate program since we help people access GOG on Linux easier. There is nothing more, so there is no need for official announcements from the GOG side.









  • mox@lemmy.sdf.orgtoLinux Gaming@lemmy.world*Permanently Deleted*
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    6 months ago

    That build should handle 1440p gaming for more than a few years to come.

    You might want to consider swapping out the Ryzen 7 7700X for an X3D model. Many games get a significant boost from the extra cache. It can also make game performance less dependent on your RAM speed.

    Maybe wait until the upcoming hardware releases hit the market, because those can drive down the prices of the stuff you intend to buy.


  • I don’t know of any generic controllers, and wouldn’t trust them to have consistent hardware between production runs. All the worthwhile controllers I’ve used have brand names. Having said that…

    Logitech makes decent, affordable, basic controllers. My only complaint about the F310 / F710 is that the analog stick dead zones are a little bigger than I like. (Maybe I’m just spoiled by Sony models, though.)

    Sony’s DualShock 4 v2 and DualSense are great in my experience, and not terribly expensive when they go on sale.




  • It’s is (usually) not so difficult, and this is no exception.

    Look up the game’s system requirements. Frostpunk’s say this:

    Minimum:

    Processor: 3.2 GHz Dual Core Processor
    Graphics: GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB of video RAM

    Looks plain as day to me. Your hardware doesn’t meet the published requirements, or even come close.

    Keep in mind that CPU-integrated GPUs like yours are not merely slower than the discrete GPUs listed as bare minimum; they sometimes also lack features that are present in the latter. Similarly, both of your CPUs are older/weaker than the minimum, and may lack some of the newer instructions that would be present in 3.2GHz+ models.

    In cases like this, there’s no reason to expect the game to run on your hardware. This is not because you’re running Linux. It’s because of target platform decisions made by the game’s developers.

    You might get lucky, or discover enough workarounds to get it running anyway with some effort, but it’s unlikely to be a good experience. If I were going to try anyway, I would start by enabling as much logging as possible, and searching online for any error messages I found in the logs to see if I could find someone else who had encountered and solved them. Be aware that troubleshooting like this can take a long time even if you’re an experienced software developer, and might not bear fruit.


  • There is stress-ng. Understanding the nature of its many tests can be a chore, but I have found it useful.

    One problem with FOSS alternatives is that their test results won’t be comparable with what you see in most hardware reviews and forums, where Windows software is generally used. Having the same tool available on both OS would allow apples-to-apples comparisons, so this announcement seems like good news.


  • I believe you’ve checked this correctly, but I want to clarify something: Even if the display is plugged into the graphics card, it’s still possible that your CPU’s integrated GPU (or even a CPU core) is being used for rendering, before sending the output to the display.

    In other words, we’ve been asking where it’s plugged in not because that would definitively pinpoint the problem, but because it could influence what’s going on behind the scenes.

    I hope System76 was able to help.