Isn’t that what Unreal Engine has?
I’ve also heard it referred to as “source available”.
Isn’t that what Unreal Engine has?
I’ve also heard it referred to as “source available”.
You should have some understanding of the nix language to use it, but I wouldn’t worry too too much.
I would also start by installing nix and home-manager on top of whatever distro you already use. For some config, you need to specify things in nix, but for things in home-manager, for example, you can usually either use nix or point to a toml or conf or whatever file.
I prefer to come at it from an immediate utility level, and I think a good place to start with that is home-manager.
You can install nix and home-manager on any Linux distribution or MacOs. It lets you, in a single place, specify what packages you want, services you want to run at the user level, and what config files you want in your home directory. For a lot of things, home-manager has built-in config options, but you can also specify arbitrary config files.
Then, you can take this one file to a new computer, and with no other config, have everything set-up the way you like it.
NixOs allows you to do this for your whole system.
It also has a bunch of other benefits, which tie-in to the jargon you bring up. But if you want to check it out, I’d worry about that later.
Verified is probably a stricter metric than you need/want. Many games aren’t verified just because of font-size issues and the like on the small screen.
It definitely is. A passkey in a TPM, for example, cannot leave a device. Also, passkeys can have phishing resistance that you cannot obtain with a password and most MFA solutions.
Where passkeys fall short is registering new devices and recovery. I’m not sure what 1Password’s solution is here.