

For whatever reason, a game company can make your “physical copy” require a digital download to function. If a company decides they don’t want you to play a game (or version) anymore, it being on a cart or disc is not insurance against it.
reddit: nico_is_not_a_god pokemon romhacks: Dio Vento
For whatever reason, a game company can make your “physical copy” require a digital download to function. If a company decides they don’t want you to play a game (or version) anymore, it being on a cart or disc is not insurance against it.
And if this practice continues for Switch 2 games, or was in practice for the Wii U, or etc etc…
It’s a bad practice, even if right now there are ways around it for one game. It’s a bad practice even if it’s only for the current console on the current firmware. It turned a physical copy someone bought into a keycard. I’m of the opinion that all physical console games have been keycards since the day they started having day 1 patches, but at least that argument has the reasonable counterpoint of “you can still play the buggy incomplete v1.0 that’s on the cart/disc, that makes it better than Switch 2 Game Key Cards, which are better than account-locked Digital Games”.
This is direct and complete proof that your physical copy means nothing. The company can still restrict your access whenever they want to. The Switch 1 still gets firmware updates, after all, and firmware updates can’t be rolled back. The physical copy guarantees fuck all in the face of every preservation concern that’s a criticism of digital downloads. DRM-free digital and piracy are the only trustworthy methods of preservation.
This is still yet another point against those people insisting that physical copies mean anything. Right now, it’s “just update the game and you can play it”. But that’s exactly as limiting as a digital copy - you still need an internet connection, an account in good standing, the company’s CDN to be online, and everything else to play the game that’s “on” your glorified $60 DRM key.
As more Switch 2s get firmware updated, this change means every “physical copy” of Mario Wonder has become a “Game-Key Card” retroactively. The only difference is that the download is slightly smaller for a GKC.
I’d love to see an extension that, instead of removing the client ID tracking information, instead randomizes it - and does so on inputting a link too. Removing tracking parameters needs 100% certainty, a single link clicked while signed into Google or whatever on another browser can be enough to establish a connection between you and the friend who sent the link. If I show up as clicking one link from Bob and 9 links from null, I’m still connected to Bob. But if my 10 links are from Bob, Jane, Alice, Fheism, Bggur, Daxi8, Michelle, Sssssssssss, Mgke7d, and BRomgi, good luck targeting any ads with all that noise. Especially if the systematically replaced clientIDs are recycled within the addon’s database and end up creating ghost profiles on the advertisers’ end.
Plugging *arrs into public torrent trackers is always a losing proposition. Consider either paying for usenet or getting into some entry level private trackers (lurk on Reddit’s /r/opensignups)
I use Navidrome for music because Jellyfin’s Android TV client still can’t handle playlist lengths above 300 songs.
A second device on site is still infinitely more resilient than just letting it rock. Most use cases where a backup would help can be covered by an occasional one way sync or scheduled copy to a USB drive. Offsite is for catastrophes like your home burning down or flooding.
you’re not particularly worried about “someone”, you’re worried about bots that are scanning IP ranges and especially default ports. A lot of people will install a program, not really understand what it does, and forward a port because the setup told them to. Then proceed to never update the program (or it’s a poorly secured program in the first place).
if they got in…
You’re trusting Jellyfin to not have some form of privilege escalation attack available. I’m not saying they do have one or that anyone’s exploiting it in the field, but yeah. Also if your Jellyfin admin account is allowed to download subtitles to content folders, a “just fuck shit up” style vandal-hacker could delete your media probably. If you mount the media read-only that wouldn’t be a concern.
Do note that without that layer you were using Pangolin for, your system might be compromised by a vulnerability in Jellyfin’s server or a brute force attack on your Jellyfin admin account.
Everyone I know that actually keeps backups has the same kind of story. It’s sad that no matter how many other people talk about keeping backups, it always takes a tragic loss like this to get people to buy hardware/subscriptions.
I settled on Tubesync. Pinchflat mysteriously stopped downloading new vids from a playlist I had it monitor. Surely I could have fixed it by checking logs or whatever but Tubesync has the exact same feature list and no downsides, so I just killed my pinchflat container and spun up tubesync.
Can “your apps” access it when their device isn’t on your home LAN?
+1 for Walmart Onn, very easy to debloat and degoogle, supports SmartTubeNext, S0undTV (Twitch), Jellyfin, Plex, whatever else you want.
Server costs? Plex’s serverside only handles auth and verification. Once the client connects to the server, any media is sent peer to peer. There’s no stage where the video goes “to plex” or “from plex”. Saying plex needs to charge a sub fee to make up for bandwidth is like saying qbittorrent should do the same.
Unless you’re talking about the content Plex serves, the ones you have to walk every user of your Plex server through deleting from their apps’ homepage.
I dunno about that. Plex has lots of market share and plenty of “well I bought the pass when it was $60/$90” people aren’t gonna be personally affected by them locking more and more functionality behind the pass. So they’ll keep using it and recommending it and talking about it, and the centralized account management stuff (which Jellyfin won’t copy, because not having that is the point of selfhosting) will always be more convenient than setting up VPNs or other tools like external auth for Jellyfin sharing over the internet.
Discourse about this everywhere always boils down to the same comment: “I bought the plex pass and honestly I’d do it again for $300 just to not deal with handling my own authentication system, plex remote play Just Works”. Or something like “I refuse to use a $20 HDMI android TV box instead of my ad-ridden smart TV or PlayStation 5, and those don’t have apps for JF”. These guys are literally in this thread, on Lemmy, the Reddit for people so FOSS-friendly they use Lemmy instead of Reddit.
Yes, that is correct. It’s because the people that read the email only, or read the email and click one (1) link, are likely to be less familiar with Plex as a platform than the server owner. Plex the company would very much like people to pay them $7 a month forever for literally nothing.
but it’s not, because “i got it so cheap for $60 ten years ago / $90 five years ago / $120 yesterday” and “securely opening a port and enabling OAuth for jellyfin takes more than one click”.
The “lifetime” Plex Pass was a genius marketing move, because people are permanently inertia-locked into the cost they sunk. For nearly a decade now the refrain is “I just have a Plex pass. I bought it for $30 less than its current cost and it works great for me, sucks that it’s now $90/$120/$240 but IMO it’s worth it :)”. Don’t forget that making you pay $60 or $90 or $120 or $240 to use your own GPU for hardware encoding was always a scumware tactic, even if they put up a $15/mo subscription next to that one-time cost so that the one-time cost looks like “a good deal”.
It’s scummy advertising, yes. Designed to prey on a Plex server operator’s likely-less-tech-literate users.
Oh no, it’s gonna steal all my crypto. the crypto i totally own. my crypto. you know, the crypto i use so frequently that i need an extension in my browser to manage it. that crypto.