

Don’t drink “soda” and shoot guns, you should damn well know better.
Don’t drink “soda” and shoot guns, you should damn well know better.
While that may be a valid observation, at the end of the day magnetic actuators don’t heat up like motors do, so it’s actually a pretty relevant difference.
It’s true- it’s well known that hall effect sensors are magnetically sensitive and do poorly in handhelds (like the steam deck, ROG ally, or joycons on a docked switch) for that exact reason- they can basically only be used in standalone controllers. More to the point, since the HD rumble is magnetically actuated, there’s even more interference than just the main system itself + the connector system. You CAN try to account for that interference, but why would you do that when…
Hall effect sensors actually have some major downsides- they have poorer centering, increased power draw, the aforementioned magnetic interference issues, the fact they don’t actually solve stick drift, and finally and most concerningly- they have a REALLY low poll rate. I was able to notice the difference when playing celeste with a buddy’s hall effect controllers, for example.
More to the point, gulikit is definitely engaging in some corporate double-speak here- the switch 2 joy cons use the same analog stick design… that basically every game company has used for decades. NOT the same sticks as the switch 1 joycons. They’re completely different, Nintendo went back to the ‘standard’ design instead of the ‘short’ design that caused the problem in the switch 1.
Probably entirely the former. Nintendo’s got a history of being overzealous with user health (cough constant game interuptions to tell you to take a break cough), and prolonged vibrations ARE bad for your hands (though I imagine no amount of game controller rumble could actually cause health issues), but the ‘motors overheating’ thing is entirely silly…
Because the rumble in the joycon2s don’t have a motor. There’s nothing to overheat, it’s a magnetically actuated disk weight. Like, it’s a whole thing they’re super proud about and have advertised, they can move the weight so precisely using the magnetic actuation that they don’t even have a speaker in the joycons, they literally just run the rumble faster so it acts like a speaker cone to make sounds/music with it. There’s actually a pretty cool demo for it in the switch 2 welcome tour.
Yeah.
There’s actual things Nnintendo could do better, but this weird smear campaign I’ve been seeing is just… weird.
People are inventing issues with nonexistent hardware components, claiming the gamechat button noise when pressed says a slur, claiming the joycon2s have the same stick drift issue solely because they aren’t hall effect sensors (despite nintendo outright stating they rebuilt the stick from the ground up for the joycon2, and the design nintendo is using for the new sticks being the same design literally every gaming company has been using for decades with no issues), claiming that switch 2 ports are going to be switch 1 carts with an upgrade code in them, etc etc.
Like… guys, focus on real problems to get attention to them in hopes of them getting fixed, not just made up bs.
I like how people are very sure Nintendo’s shipped a flawed product just based off some random article speculating that the rumble motor MAY overheat… Despite there not even being a motor in the rumble!
Good lord people, it uses a weight on a spring that’s magnetically actuated. Stop spreading dumb rumors.
Honestly, these days it’s pretty simple. The thing you need to remember is that you do not need to know EVERYTHING all at once. Learn a little bit, use it, keep what you use, discard what you don’t, get it in muscle memory, and learn a bit more. Very quickly you’ll be zooming through vim.
You can learn the basics, and go from there- the basics of vim (which imo everyone should know- vi is often the fallback editor), and then you can just casually learn stuff as you go.
Here’s the basics for modern default/standard vim: Arrow keys move you around like you expect in all ‘modes’ (there’s some arguments about if you should be using arrow keys in the vim community- for now, consider them a crutch that lets you learn other things). There’s two ‘modes’- command mode, and edit mode.
Edit mode acts like a standard, traditional text editor, though a lot of your keybinds (e.g. ctrl-c/ctrl-v) don’t work.
Press escape to go back into command mode (in command mode, esc does nothing- esc is always safe to use. If you get lost/trapped/are confused, just keep hitting escape and you’ll drop into command mode). You start vim in command mode. Press i to go into edit mode at your current cursor position.
To exit vim entirely, go to command mode (esc), and type :wq<enter>.
‘:’ is ‘issue command string’,
‘w’ is ‘write’, aka save,
‘q’ is quit.
In other words, ‘:wq’ is ‘save and quit’
‘:q’ is quit without saving, ‘:w’ is save and don’t quit. Logical.
Depending on your terminal, you can probably select text with your mouse and have it be copied and then pasted with shift-ins in edit mode, which is a terminal thing and not a vim thing, because vim ties into it natively.
That gets you started with basically all the same features as nano, except they work in a minimal environment and you can build them up to start taking advantage of command mode, which is where the power and speed of vim start coming into play.
For example ‘i’ puts you in edit mode on the spot- capital i puts you in command mode at the beginning of the line. a is edit mode after your spot- capital A is edit mode at the end of the current line.
Do you need these to use vim? Nope. Once you learn them, start using them, and have them as muscle memory, is it vastly faster to use? Yes. And there’s hundreds of keybinds like that, all of which are fairly logical once you know the logic behind them- ‘insert’ and ‘after’ for i/a, for example.
Fair warning, vim is old enough that the logic may seem arcane sometimes- e.g. instead of ‘copy and paste’ vim has ‘yank and put,’ because copy/paste didn’t exist yet, so the keybinds for copy/paste are y and p.
I’d you want immutability and things that just works, snaps are the exact opposite of what he needs. I’m gearing up to swap away from Ubuntu for the same reasons as him, and the snap ecosystem is utterly fucked and accelerating my timetable daily.
I’ve never seen something so damn broken, and it gets more so every update. It’s gotten to the point of where snap store will just straight up log me out of my session out of the blue when it finds an update so it can install it, losing all of my work.
Instead of trying to tear down things that work, try building up the distros that don’t.
… a bridge to sell you.
Don’t be naive.