

Basically, but there are some differences. It’s more like a physical key to a digital game, rather than a one-time unlock code.
GKC:
- No data on card, requires internet & Nintendo service first use
- Installs to storage, taking up space
- Requires card inserted into system to play
- Box is an artifact to display on store and home shelves
- Freely re-sell or buy used
Full physical:
- All data on card, no internet dependence
- Only requires enough space for a save game
- (Unless you download patches and updates, but still takes less storage)
- Requires card inserted into system to play
- Box is an artifact to display on store and home shelves
- Freely re-sell or buy used
Full digital:
- Internet & Nintendo service required to purchase.
- Long term, store front will likely go down much earlier than re-download servers
- Installs to storage, taking up space
- No need to put card in system, play any digital game installed at any time
- Retail presence is limited to codes, either printed on cardboard or code-in-a-box
- No need to store any artifacts, saving valuable space in your home
- Unable to re-sell or buy used.
So, it’s just a slightly different mix of pros and cons. Gotta pick which things you care about.
That’s valid and there’s not much filthy about it at all. Digital is convenient and I see why many people are all in on that, even though it’s not for me.
But GKCs are kinda whack from that angle too. Adds clutter IRL, have to switch between cards; basically most of the same disadvantages you see from physical, without some of the upsides.
I think there is another segment though, that just wants access to games as cheap as possible. GKC may, over time, work well in that sense.