In this 19th volume of Ask the Developer, an interview series in which developers convey in their own words Nintendo’s thoughts about creating products and the unusual details they hone in on, we’re talking to the developers behind the Donkey Kong Bananza game, a Nintendo Switch™ 2 game that launches on Thursday, July 17.
A lot of interesting stuff there. Sounds like a lot of care went into the sound and music design. The screenshot of the Switch 1 DKB prototype was cool.
One quote that stood out in particular:
Takahashi: There’s a lot of leeway in terms of progression in this game. For example, locations or parts of the story you can skip without suffering any consequences. When the game progresses in a way we hadn’t intended, we call it a “sequence break” in development terminology. Typically, in game development, restrictions are put in place to prevent this from happening, but since this game is all about destruction, we wanted people to play freely. Truth be told, restrictions make things a lot easier for us developers. (Laughs) But please do experiment.
We’ll see how it manifests, but in general I like when they loosen up on the guard rails.
Yeah, I really enjoy reading these “Ask the Developer”, there’s always interesting stuff to learn about the games when they interview the people who made them.
The screenshot of the Switch 1 DKB prototype was cool.
I love seeing stuff like this and the development video of the Goomba!
It’s always interesting to see the behind the scenes of game development.
Excited to play the game soon.