

I’m skeptical of AI coding as it exists today, and while I’m bullish on long-term prospects for AI writing software, am very dubious that simply using LLMs is going to be the answer.
However.
Startups typically do lose money. They’ll burn money as they acquire a userbase — their growth phase — and transition to profitability later. I don’t think “startups in area X tend to be losing money” is terribly surprising.
In the sense of isolating games like a mobile app or something? It doesn’t, not as it’s installed normally. If you can do something, the game you’re running can. Steam doesn’t isolate individual games, and Steam is not, as it’s normally installed, isolated.
Wayland won’t let a random window on the screen see keystrokes going to others, but because the games aren’t normally running in isolation, they can fiddle with the environment such that they can do whatever. Wayland’s “keystroke” isolation is only useful if the software also can’t muck with your files.
I understand that it’s possible to use Steam packaged as a flatpak, which will isolate the Steam environment as a unit, including Steam and games.
investigates
https://flathub.org/apps/com.valvesoftware.Steam
Assuming that those are the only filesystem permissions it has — and I don’t have experience with flatpak, so I wouldn’t use me as an authority — then it should prevent anything in the container from doing things like grabbing SSH and GPG keys, stuff like that. A malicious game in the flatpak could still grab your Steam credentials or information from other games and muck with those.
Not an issue if you’re using Wayland, since it’ll be using xwayland, which itself is isolated.
You cannot deny network access to the flatpak, as Steam will need that to work.
Some Steam games can be run outside of Steam, don’t need to talk to it, and for those, you can explore other isolation options. Can maybe cut off network access using
firejail
or something like that.